We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
The wait for a new Metroid Prime has been long, but it only takes a few minutes in Beyond to remember why we have been so eager to re-enter this universe for the past 18 years.
Kirby Air Riders overflows with Sakurai’s signature style, making bold creative choices even if it limits the game’s appeal to a slightly narrower audience.
The new DLC is a first for the long-running series; it’s inspired by a partnership with Star Wars, but with in-canon storytelling that aims to feel like quintessential Destiny.