We traveled to From Software's Tokyo office to play seveal hours of its Switch 2 exclusive PvPvE game and walked away overwhelmed but impressed by what it has to offer so far.
We traveled to From Software's Tokyo office to play seveal hours of its Switch 2 exclusive PvPvE game and walked away overwhelmed but impressed by what it has to offer so far.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Madden NFL 27 can offer up unforgettable moments through gameplay, but when it comes to being the coach/GM of a team or its superstar, it doesn’t fully deliver.
We interviewed to producer Julien Laferrière about the big changes, the upcoming priorities, and the decisions that went on behind the scenes during the development of Ubisoft's Viking saga.
2020 has been a crazy year, so it's fitting that this Replay episode follows suit. Join us as we celebrate the season with some of the wildest Christmas games we could find on Steam!
All Elite Wrestling's most popular referee discusses her love of gaming as well as her past-life in game development and how that's helped her shape AEW's first batch of video games.
With bold narrative ambition, intense gameplay, and meticulous technical execution, The Last of Us Part II doesn’t only distinguish itself as the best game of 2020; it’s one of the defining experiences of the outgoing console generation.