Across its 12-hour runtime, Ninja Gaiden: Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I've ever played.
Across its 12-hour runtime, Ninja Gaiden: Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I've ever played.
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
Some video games are meant to be played by families. Some are about families. Here are some of the bloodlines that have persisted through franchise sequels and spinoffs.
Editor-in-chief Matt Miller went to the Wizards of the Coast headquarters to learn about how D&D’s upcoming books will embrace the Forgotten Realms, a classic setting you might recognize from Baldur’s Gate 3.
We interviewed the developers at Obsidian to learn everything we could about Grounded 2’s Game Preview period, including its new map, tools, rideable bugs, and more.
Across its 12-hour runtime, Ninja Gaiden: Ragebound seamlessly blends gorgeous pixel art, inventive level design, and sublime gameplay to create one of the best retro throwbacks I've ever played.
Donkey Kong and Pauline’s adventure is a showpiece for Nintendo’s new console, and it meets the incredibly high standard the developer has been setting for itself since the ‘80s.
Employees at developer Sledgehammer Games reportedly hope its new owners – Xbox – don't judge the studio too harshly for the game given its reception amongst critics and fans.
The company previously planned to release 12 live service games by March 2026 after acquiring Destiny 2 maker Bungie last year to spearhead its games-as-a-service efforts.
With Marvel's Spider-Man 2 selling 5 million in 11 days, it's one of the fastest-selling games released this year, surpassing others like Super Mario Bros. Wonder on Switch.
While the character could be someone we know, their outfit suggests it might be someone new, despite connections to the previous four Mass Effect games.
Always in Mind comes from a new team called Inevitable Studios created by Cord Smith, who has worked at Compulsion Games, Square Enix, Sega, and Ubisoft.