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How Is Capcom's RE Engine So Versatile?

We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
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Becoming Yoshi-P

Naoki Yoshida saved Final Fantasy XIV. Now he’s responsible for the series’ next entry. Here’s the story of how he got here.