Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Thanks in large part to a particularly robust new story campaign, the new Director’s Cut is everything players might want out of an expansion and definitive edition.
Join Matt Miller and Alex Stadnik as they sit down and discuss all the updates and improvements to developer Sucker Punch's amazing open-world PlayStation exclusive
Resident Evil is all over the place in the best way. With movies, anime, and a TV series on the way, Rainbow Six Siege is celebrating the horror franchise in its own way with a new skin.
A lot of games are said to "copy" Among Us, a whodunnit game that is far from the first in the genre, but Fortnite's new mode has far too many similarities to be a coincidence and now the Among Us team is speaking out.