Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
We spoke with Daisuke Uchiyama, the producer of the Dragon Ball Z: Budokai series, about his history with making Dragon Ball games, meeting Akira Toriyama, and more.
The brains behind Deadly Premonition and D4: Dark Dreams Don't Die has given a short postmortem to explore why his crowdfunding campaign ended in failure.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.
The Raid: World War II tries to build on the success of Payday, but its dated foundation and sloppy execution undermine the effort. The console version is even worse.