We interviewed game director Mike Daly after the launch of Insomniac’s recent Wolverine game to get his take on what makes Wolverine and Spidey different to work on, his thoughts on breadcrumb trails, and why Logan can’t ever seem to get the girl.
We went hands-on with Disney Illusion Island developer Dlala Studios’ latest game, Murals, and spoke with the team about putting its own action spin on classic fairy tales.
India’s game development scene is flourishing, thanks in large part to a supportive community that wants its work to be seen and played internationally.
Watch or listen to us try to wrap our minds around the state of Bioware's latest game, answer fun community emails, and then play an audio-only adventure game about sexy spies!
We spoke with James Yukich, the director of the 1994 Double Dragon movie, to find out what he wishes he had done differently and what he thinks of the film's legacy today.
After some earlier leaks of partial notes, the full list of changes, improvements, and fixes has been revealed, and has the potential to significantly alter the experience of play.