This 2D action roguelike encapsulates the main critique of Swery and Suda51’s works: an abundance of surreal humor and style, but severely lacking in polished substance.
I am admittedly early in Sekiro: Shadows Die Twice so I haven’t hit the colossal difficulty curve I know is just on the horizon, but it makes a very good first impression.
Even among Sega’s internal development teams, the PlayStation was a hot topic, and many development teams were worried that Sony was going to eat Sega’s lunch.