I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, but its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it.
I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, but its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it.
Silent Hill f faithfully retains the series’ classic elements with some cool reinventions to deliver a more than respectable horror romp. I just wish it were scarier and, ultimately, more substantial.
Today, some organizational shifts were announced. Alexandre Mandryka, who previously worked on Ubisoft's flagship Assassin's Creed and Far Cry franchises, will assume the creative director role.
New features are on the way which should make the game more accessible and less punishing, including the option to eliminate even the possibility of death.