We spoke with Stranger Things' Finn Wolfhard about his history with video games, Pokémon, Lego, and learned how video game music influences his own music.
Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
We take a leap of faith into Assassin's Creed Mirage for the latest issue, giving you new details on the back-to-the-roots game before it launches in October.
Enjoyment can be found for those with the patience and fandom to fireman carry them along, but WrestleQuest's imaginative ideas die by a thousand cuts that hold Muchacho Man and his friends back from world title contention.
This week on All Things Nintendo, we deliver hands-on impressions for several games, talk about all the Switch-related news out of Gamescom, and celebrate the career of longtime Mario voice actor Charles Martinet.
Armored Core VI doesn’t revolutionize the mech action formula, but refines it to create one of the fastest, best-looking, and most approachable games of its kind.