Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Crystal Dynamics has laid out an ambitious plan for its game featuring Earth's Mightiest Heroes. Here are all the playable characters announced so far.
When Somerville hits its highs and fires on all cylinders, it’s a moving spectacle, but unfortunately, technical hiccups hold it back from being truly incredible.
Check out video of our trip to New Caledonia, where we learned more about the fascinating game called Tchia, which is inspired by this distant but beautiful locale.
We spoke extensively (and without spoilers) to Eric Williams, who has been working on God of War since the first game, but Ragnarök is his first time in the director chair.
Dueling content director hosts, Brian Shea and Kyle Hilliard, take a look at Sonic Frontiers in the latest episode of New Gameplay Today and discuss why it's Sonic's best effort in years.