Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
After creating some of the most beloved games of all time, a studio led by former BioWare employees is aiming to craft the next great sci-fi RPG: Exodus.
Despite fumbles with its new melee combat and difficulty balancing, Control Resonant's storytelling, world, and bizarre quests kept me eager to explore its distorted New York.
Simon Ordell’s journey through the Scottish town of St. Amelia in 1996 is not without its shortcomings, but the experience is an affecting one buoyed by the first-person perspective.
This comeback finally washes away the bad taste left by the reviled Ninja Gaiden 3, and I hope to see Yakumo’s legend grow over a new series of stylish action adventures.
Shadow of the Colossus released 20 years ago today in North America, which is a great excuse to share an interview we performed with its creator, Fumito Ueda, right before the release of The Last Guardian.
Keeper is strange in many ways, and sometimes crosses over into genuine psychedelia. In evaluating it as a game, some things didn’t work for me. As a piece of art and creative endeavor, it fares far better.
Vampire: The Masquerade – Bloodlines 2 doesn't live up to the modern standards set by other open-world role-playing games, but once you get past that, it's an acceptable vampire experience.