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A couple weeks ago in the Sports Desk I covered a smattering of golf titles, making passing mention of Everybody's Golf VR. I recently got my hands on the PlayStation VR game and came away satisfied with the VR experience as well as the overall Everybody's Golf vibe.
First and foremost, Everybody's Golf VR provides good swing fidelity, starting by accurately reading your club in the environment when you step up to the ball. Take a few practice swings to see how your club face is meeting the ball (and therefore influencing the ball's general direction after contact) and the percentage power generated by your swing before letting it rip.
In real life I don't have a particular golf swing per se I adhere to, but since the Move controller registers your swing by whether the club face strikes the ball flush or at an angle (thereby producing slice or fade) as well as the velocity of your swing, I could produce good results both by using either a truncated swing or a full motion as if I was really golfing.
Either way it doesn't take long to get used to, and I can anticipate results on tee and fairway shots. When you're in rough or angled terrain things get trickier of course because of the lie of the ball (as well as using irons), but even hitting these becomes less stressful.
Believe it or not, you'll get better results than this. Probably.
Charles Barkley with tracer is everything we wanted and more. pic.twitter.com/zCFdgHRFGO
— Skratch (@Skratch) May 6, 2019
The look and whimsical nature of the Everybody's Golf series translate nicely to the VR format, and although graphical crispness is lost the further you look down the fairway, the series' classic topography matrix for the green, showing its undulations, makes your short game one of the more fun parts of Everybody's Golf VR.
Caddies also are an important part of the experience, not only with the chirps of advice they give, but through special events that pop up the better you do. I've seen a few of these, and although they are mere diversions, it's fun how they make use of VR's 3D environment.
Despite the title's positives, its shortcomings are also apparent. It only has three courses and a practice area, and the progression system is stingy perhaps because there's simply not a lot of content (FYI it's $29.99). There are 10 levels of achievement to earn, and through them you'll unlock the different courses, caddies, and even things as minute as opening up the replay gallery.
Perhaps part of the reason for the game's shallow progression is the inevitable fact that the series' usual character customization through outfits doesn't come into play since it's a VR title and you don't see your avatar in the first place.
Everybody's Golf VR is a fun representation of the series in the VR space. I certainly wish it was a full-fledged title, but it's still an enjoyable day out on the course.
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