Game development often lasts for years. And in that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In this entry of Tidbits, developer Radical Entertainment shares secrets behind the development of Prototype.
For other Tidbits entries, click the desired game name: Fallout 3, Marvel Ultimate Alliance 2, Ghostbusters, Star Wars The Clone Wars: Republic Heroes, Overlord II, Batman: Arkham Asylum, Red Faction: Guerrilla, Scribblenauts
-That causing mass chaos with Carnage like powers in a vast cityscape would go from 10 to 2 on the appeal meter in a couple days. ^_^
Who records these things?
This is all very interesting. Too bad I can't say the same thing about the game itself.
This was the most dissapointing game this year i would not buy a game in this series again!
I agree with TheKarkKnigh7. How exactly are some of the statistics kept. At the end of the production, do they finally cash in all the beer bottles?
Tidbits keeps them coming they are great....
Loving these facts. Keep it up! :)
Funny to see how some of the sounds are made.
Well... It is good to know that the consumption of alchohol was involved in the making of the game. Not that I didn't enjoy the game (I love sandbox games), It's just you look at some parts of and wish you weren't sober for them.
Maybe stop counting your beer bottles and make a better game! :)
25 babies, wow thats a lot for just one studio!
lol thats alot of sick days
lol 25 Radical babies were born! That blows my mind! The greatness of this game induces labour?
Wonderful game and these little fact sheets are awesome.
I loved the game, until I found out there would be no DLC. I promptly traded it at that point.
can't see why so many people hated this game. It wasn't destined to be the next uber title. But *** was it fun.
i enjoyed the game a lot and actually thought it deserved an 8.0
i didnt really care for this game too much. the side missions where repeatative and it reminded me too much of a gory spiderman game
i like these tidbits, funny info
I think doing all of those recording would have been more fun than actually playing the game.
my gripe about this game is that some of the missions just went on FOREVER
Sounds like a lot of work went into the game sound