Game development often lasts for years. And in that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In this entry of Tidbits, developer Vicarious Visions shares secrets behind the development of Marvel Ultimate Alliance 2.
For other Tidbits entries, click the desired game name: Ghostbusters, Star Wars The Clone Wars: Republic Heroes, Overlord II, Batman: Arkham Asylum, Red Faction: Guerrilla, Scribblenauts
Wow, that's an interesting super power for Spidey...
2pm push-ups, eh? Now there's a dev team who know how to congregate.
MOAR HELICOPTERZ?
The Spider-Man/Human Torch fusion bug has to be one of the funniest tidbits I've read yet :-)
I'm sad that I'm the same height as the shortest hero.
Flamethrower farts: Just another advantage of radioactive spiders.
More than I ever wanted to know.
Wow, never knew Spider-Man could do that... a little disturbing.
i like the siderman but flames
Helicopters were a late addition to the game, and as the design was refined, they were added to more levels than initially planned. This led to the inclusion of a new Deadpool line when facing the final helicopter, “You know what this game needs? More helicopters.”
HAHAHAHAHHAHAHAHAHA!
Haha i love this stuff :)
i never noticed the footprint thing thats crazy
i guess spider man got a new power death by flamable gas
interesting
This game was way too easy. I feel the first one was much better. Considering me and my 3 yr old beat this game(Future MLG!!)..Interesting article though
Interesting stuff - I think the "Spidey Fire Fluff" should have been worked in but I guess we can't have everything
Haha push ups at 2 P.M.
uhhhh
I thought spidey would look at Johny a bit oddly whenever they were teamed up together...now I know why.
Maybe if they worked on less push-ups and more content the game would have gotten better reviews.