gamer culture

Nintendo Offers A Peek Behind-The-Scenes Of Creating Its E3 Booth

… Nintendo Offers A Peek Behind-The-Scenes Of Creating Its E3 Booth … Nintendo's E3 booth was full of … of photos appearing from Nintendo shows the process of creating them. … Nintendo Offers A Peek Behind-The-Scenes Of Creating Its E3 Booth …

News

Garry's Mod Creator's Rust Is Minecraft Meets Stalker Meets Day Z

… Garry Newman's Rust blends three popular games in hope of creating compelling emergent narrative. … Garry's Mod …

Preview

Raise An Army Of The Undead in Ray's The Dead

News

Rise Of The Triad Reboot To Allow Level Creation With 1995 Assets

… players will have the option of creating levels from the original game.  … Rise Of The Triad Reboot To Allow Level …

News

Acclaimed Author Neil Gaiman Announces First Game Project

… Announces First Game Project … The Neverwhere writer is creating Wayward Manor, a macabre puzzle/adventure game …

e3 2013

Sony Creating Original Programming For PlayStation 4

… Sony Creating Original Programming For PlayStation 4 … During its … outlining its programming plan for PlayStation 4. … Sony Creating Original Programming For PlayStation 4 …

News

Banjo-Kazooie Composer Creating Music For Castle of Illusion Starring Mickey Mouse HD

… Banjo-Kazooie Composer Creating Music For Castle of Illusion Starring Mickey Mouse … titles like Banjo-Kazzoie, Perfect Dark, and Goldeneye, is creating the music for the upcoming Castle of Illusion … Starring Mickey Mouse HD remake. … Banjo-Kazooie Composer Creating Music For Castle of Illusion Starring Mickey Mouse HD …

Feature

The Writers' Room: Revealing The Art And Science Of Game Writing

… Corey May, and Mikey Neumann discuss the process of creating stories for video games. … The Writers' Room: …

Review

Injustice Review – Super-Powered Kombat

… blends nicely with its well-worn Mortal Kombat formula creating a successful experience on both fighting and comic …

News

ZombiU Creators Talk Game Origins And Permadeath

… as Killer Freaks from Outer Space and what it was like creating a game without a main protagonist. … ZombiU Creators …

gdc 2013

How Bungie Built The World Of Destiny

gdc 2013

Media Molecule Talks About Crafting The World Of Tearaway

… lead designer Rex Crowle talked about what it’s like creating a game based solely on paper. … Media Molecule Talks …

News

Nintendo Creating An Animated Pikmin Series For 3DS

… Nintendo Creating An Animated Pikmin Series For 3DS … Nintendo's … on animated shorts to be released on the 3DS. … Nintendo Creating An Animated Pikmin Series For 3DS …

video interview

Creating The Best Lego Cutscenes

Creating The Best Lego Cutscenes … In this video interview, … of the funniest and most memorable cutscenes in gaming. … Creating The Best Lego Cutscenes …

News

Fight Night Team Tackling UFC

… Fight Night Team Tackling UFC … EA Sports revealed the development team behind … the new UFC title from the publisher. … Fight Night Team Tackling UFC …

Preview

New And Improved Units Of Starcraft II: Heart of the Swarm

… Heart of the Swarm … Tuning and balancing is a big part of creating a fun multiplayer experience, and Blizzard has been …

News

Neversoft Signs Up For Call Of Duty

… known for working on Tony Hawk skateboarding titles is now creating content for the Call of Duty franchise. … Neversoft …

Feature

Halo 4's Frank O'Connor Talks Forward Unto Dawn

… … We spoke to Halo's franchise development director about creating Halo 4's live-action web series called Forward Unto …

Preview

Aliens: Colonial Marines Behind The Scenes Featurette Talks About Creating Tension

… Colonial Marines Behind The Scenes Featurette Talks About Creating Tension … The latest developer documentary behind Aliens: Colonial Marines talks about creating tension, and features some of the most dramatic … Colonial Marines Behind The Scenes Featurette Talks About Creating Tension …

News

Sony: PSP Got 'Overrun With Ports'

… hopes to learn from its mistakes with the original PSP by creating unique software for the PlayStation Vita that aren't …