… We speak with the head of Crystal Dynamics about what the team …
… of rock band Crush 40 to learn about the band's process of creating high-amplitude music for the Sonic the Hedgehog …
… a month following the launch of Persona 5 Strikers, we speak with the teams at Atlus and Omega Force about the …
… The RPG’s beauty and exciting talent speak for themselves, but how does it play? … Astria …
… We speak with the man behind such indie classics as The Binding …
… editor Wesley LeBlanc traveled to Seoul, South Korea, to speak some of the leads behind The First Descendant. … The …
… We got to speak with... little Alex Horne! About the upcoming …
… Unpacking The New Heroes, Revamped Battles, And More … We speak to the game's producer to learn about what the new …
… leads at Creative Business Unit III about the process of creating a new Final Fantasy. … How To Build A New Final …
… about how the team created the visual style of the game. … Creating The Look Of Final Fantasy 16 …
… This week on All Things Nintendo, we speak to the figureheads behind two of the biggest games at …
… composer Masayoshi Soken about the creation of the game's Victory Fanfare. … The Music Of Final Fantasy 16: Part 2 – The Victory Fanfare …
… We speak to the team behind the once-maligned Master Chief …
… We speak with Iwatani about the creation of Pac-Man and why he …
… Preview – Making A Push For Global Domination … We speak to the two teams bringing one of the biggest shooters …
… We speak to the man in charge of Call of Duty: Modern Warfare's …
… Mass Effect Fist Bump … I'll let the art speak for itself. … Mass Effect Fist Bump …
… III … At long last, we get our hands on Shenmue III and speak with series creator Yu Suzuki. … All The Ways I Killed …