Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its puzzle-solving promise, despite middling combat and uneven storytelling.
Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its puzzle-solving promise, despite middling combat and uneven storytelling.
If you’re in the mood for something that recalls games like Resident Evil 4 and Dead Space, Cronos might hit the spot. But it’s not without its pain points.
Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
Lumino City is beautiful,
but when it comes to puzzles, story, and characters, it plays things
safe without offering quite the same inspiration as its visuals.
While Temple of Osiris kicks the number
of co-op players up to four, the game is largely a retread of 2010’s
Lara Croft and the Guardian of Light. And I’m okay with that.
While Temple of Osiris kicks the number
of co-op players up to four, the game is largely a retread of 2010’s
Lara Croft and the Guardian of Light. And I’m okay with that.
While Temple of Osiris kicks the number
of co-op players up to four, the game is largely a retread of 2010’s
Lara Croft and the Guardian of Light. And I’m okay with that.
Geometry Wars 3: Dimensions is a finely honed twin stick shooter
that delivers a symphony of chaos with its vibrant explosions and
incomprehensible number of enemy ships swarming the screen.
Telltale’s first foray into this dark fantasy world is just as
thrilling, crushing, bloody, and unpredictable as the studio’s work on
The Walking Dead series.
While the first episode fails to evoke the fond memories I have for Telltale's superb work on The Walking Dead, I haven't completely abandoned hope for the adventure to come.