This comeback finally washes away the bad taste left by the reviled Ninja Gaiden 3, and I hope to see Yakumo’s legend grow over a new series of stylish action adventures.
Keeper is strange in many ways, and sometimes crosses over into genuine psychedelia. In evaluating it as a game, some things didn’t work for me. As a piece of art and creative endeavor, it fares far better.
Vampire: The Masquerade – Bloodlines 2 doesn't live up to the modern standards set by other open-world role-playing games, but once you get past that, it's an acceptable vampire experience.
Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants clearly takes inspiration from TMNT's most beloved games, but it falls spectacularly short of those acclaimed titles.
Though its modes are somewhat repetitive and it’s missing several high-profile pros at launch, TopSpin 2K25 serves up a compelling package for tennis fans.
Though the combat, which falls between serviceable and irritating, threatened my enjoyment, I still found delight in the currents of Another Crab's Treasure.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
Hundred Heroes adheres a bit too closely to outdated design conventions, but the strength of its writing and characters makes up for its short-sightedness.
Children of the Sun is a prime example of an experience born from a straightforward premise and then iterated for the right amount of time before it loses its charm.
While far from a one-to-one remake, Contra: Operation Galuga effectively captures the spirit of the original game while modernizing just enough to make for an exciting, albeit short, adventure.
For all the inspirations the game wears on its sleeve, it never rises above them, and thus feels like a title in search of an identity and desperate for a specific kind of player.