Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
Sony's yearly baseball game continues to perform well on the field and finds new ways to deliver excitement within the single-player and online spaces.
Norco feels like a precious relic from the Golden Age of point-and-click adventures, propped up by some of the best surrealist storytelling in recent memory.
Rune Factory 5 is one of the better entries in the series, but some technical issues alongside poorly designed combat and upgrade systems dilute the experience.
Kirby's first 3D adventure is stellar, using a variety of abilities, locations, rewards, and new gimmicks to keep things fresh and exciting throughout.
Gran Turismo 7 serves as a showcase for Polyphony Digital's love of automobile and racing culture, and delivers one of the best racing experiences on the market today.