Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
Blossom Tales II manages to capture many of the acclaimed elements of what many consider to be one of the greatest video games of all time, and in the process, delivers a fun, retro-facing adventure worth embarking on.
Cult of the Lamb features great combat and base building mechanics, and while it nails what it's going for, we wish it gave us more time to make our cult feel like home.
Interior/Night's debut interactive drama doesn't rely on fantasy or familiar characters to hook you. Great characters and an intriguing story are more than enough all on their own.
Madison can frighten the pants off of players when it wants to, but its reliance on cheap jump scares, and some frustrating puzzle design gets in its way.