Recent updates have eliminated the tedious grind for upgrades, but the lack of a strong foundation underneath leaves FBC: Firebreak with too little, too late.
Shadow Labyrinth is uneven, overstuffed, and often frustrating. It has decent moment-to-moment gameplay, but it fails to materialize into something coherent.
Almost every facet that players rightly attacked in the original game has been refined and revamped, transforming the title into an enjoyable action/RPG experience.
I appreciate the new freedom that Blood Ties affords combos, but there isn’t much else in place that dramatically changes up the formula from what we’ve seen before.
I appreciate the new freedom that Blood Ties affords combos, but there isn’t much else in place that dramatically changes up the formula from what we’ve seen before.