Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
Shinobi: Art of Vengeance should serve as a blueprint for delivering a retro-facing experience of an absentee franchise while still leveraging modern technology and game design conventions.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
Ender Lilies doesn't break the mold for Metroidvanias, but its engrossing gameplay and eye-catching presentation serves a great example of how to execute them well.
Episode Intermission plays like a dream thanks to Yuffie's high-speed and nuanced combat skills, alluring optional activites, and visual/performance upgrades on PlayStation 5.
Even all these years later, Commander Shepard is a powerful force that lives up to their iconic status, and the trilogy is still captivating and worth your time.
Village doesn’t pull any punches when it comes to horror, but a consistent rollout of new weapons and tools makes it hard to walk away from these terrors.
Soulstorm retains the series' signature charm, but it's not enough to forgive its tedious and dated design as well its litany of swear-inducing technical issues.
Narita Boy has more style than it knows what to do with and boasts a killer-looking world, but setbacks in gameplay can make it more fun to admire than to engage with.
The Final Cut opens this strange world up to a wave of new superstar detectives on console, and the additions provide a rewarding return trip for the rest of us.