We spent three hours playing Stranger Than Heaven before speaking with the director and lead actor to learn more about RGG Studio's incredibly ambitious Yakuza prequel.
We spent three hours playing Stranger Than Heaven before speaking with the director and lead actor to learn more about RGG Studio's incredibly ambitious Yakuza prequel.
Lead designer Mikkel Martin Pederson says that his favorite game, the PC
and PlayStation classic Heart of Darkness, is an influence on Max: The
Curse of Brotherhood.
Jonathan Blow offered an in-depth look at his upcoming game at E3, and we've gathered together the five most interesting things we gleaned from the demo.
Jonathan Blow offered an in-depth look at his upcoming game at E3, and we've gathered together the five most interesting things we gleaned from the demo.