We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
We've played roughly 15 hours of Valor Mortis, the first-person Soulslike from the team behind the Ghostrunner series, and though we're enjoying most of it a lot, its difficulty balance feels out of tune.
The new HD-2D Final Fantasy might be packed with cameos, but it has a little more going for it than just your favorite characters showing up for cool attacks.
In stills, Dying Light doesn't look far removed from the developer's
other game, Dead Island, but when you see it in motion, it's easy to
understand why the two games are very different.
In stills, Dying Light doesn't look far removed from the developer's
other game, Dead Island, but when you see it in motion, it's easy to
understand why the two games are very different.
In stills, Dying Light doesn't look far removed from the developer's
other game, Dead Island, but when you see it in motion, it's easy to
understand why the two games are very different.
In stills, Dying Light doesn't look far removed from the developer's
other game, Dead Island, but when you see it in motion, it's easy to
understand why the two games are very different.
In stills, Dying Light doesn't look far removed from the developer's
other game, Dead Island, but when you see it in motion, it's easy to
understand why the two games are very different.