hands-on preview Final Fantasy 7 Revelation Preview – Excitement For The Finale, Despite A Mediocre Demo Though the demo only whelmed us, our interview with director Naoki Hamaguchi has us ready to play more. by Wesley LeBlanc on Sep 10, 2026 at 07:00 AM
hands-on preview Final Fantasy 7 Revelation Preview – Excitement For The Finale, Despite A Mediocre Demo Though the demo only whelmed us, our interview with director Naoki Hamaguchi has us ready to play more. by Wesley LeBlanc on Sep 10, 2026 at 07:00 AM
impressions Playing Halloween: The Game's Single-Player Campaign Is A Tutorialized Love Letter, But Not What You're Here For Running just a couple of hours, Halloween's single-player campaign is a tutorial for Michael's move kit with some filmic love. by Wesley LeBlanc on Sep 03, 2026 at 03:05 PM
gamescom 2026 Final Fantasy Resonance Is A Little More Than Just Nostalgia The new HD-2D Final Fantasy might be packed with cameos, but it has a little more going for it than just your favorite characters showing up for cool attacks. by Eric Van Allen on Sep 03, 2026 at 11:06 AM
Preview Dungeons & Dragons: Long Rest Tavern Hands-On Preview – A Cozier Initiative We played 45 minutes of this script-flipping spin on the tabletop universe. by Marcus Stewart on Sep 03, 2026 at 10:00 AM
Preview Join Us Preview – Herd Mentality Join Us is an over-the-top cult simulation game that blends various inspirations and a seemingly uncompromised vision. by Brian Shea on Sep 03, 2026 at 08:00 AM
extended interview Vampirium: 1997 Preview – How And Why Bithell Games Is Finally Making An Immersive Sim We spoke to developer Mike Bithell about Vampirium: 1997, Bithell Games' upcoming vampire-assassin "im-slim." by Wesley LeBlanc on Aug 25, 2026 at 01:00 PM
exclusive feature Onimusha: Way Of The Sword Shines A Light On One Of Japan’s Most Important Women We spoke to lead writer Hiroshi Yamashita about Izumo no Okuni's role in Onimusha: Way of the Sword. by Wesley LeBlanc on Aug 20, 2026 at 11:28 AM
New Gameplay Today We Played Tides Of Annihilation For Two Hours And Came Away Stunned By Its Spectacle Action | New Gameplay Today Senior Associate Editor Wesley LeBlanc traveled to Chengdu, China, to go hands-on with Eclipse Glow's debut action game. by Wesley LeBlanc on Aug 19, 2026 at 08:24 AM
hands-on preview Tides Of Annihilation Hands-On Preview: A Stunning Character Action Game With The Spectacle Of Final Fantasy XVI We traveled to Chengdu, China, to play roughly two hours of this exciting mix of Chinese action with Arthurian legend. by Wesley LeBlanc on Aug 19, 2026 at 08:00 AM
exclusive feature Exclusive Hands-On Preview: Exploring A Japanese Ghost House-Inspired Underground Lab In Onimusha: Way Of The Sword We played through Dokyo's ominous underground lair and survived to tell the tale (though we did die a few times for sure). by Wesley LeBlanc on Aug 17, 2026 at 03:14 PM
exclusive feature Onimusha: Way Of The Sword Isn’t A Horror Game, But There Are Definitely Moments Of Horror We spoke to Capcom about toeing the line between dark-fantasy and horror. by Wesley LeBlanc on Aug 14, 2026 at 01:00 PM
exclusive feature Capcom Had To Ask RE Engine Engineers To Create The ‘Dynamic Dismemberment System’ For Onimusha: Way Of The Sword Something tells us we'll be seeing this feature used in other Capcom games one day. by Wesley LeBlanc on Aug 13, 2026 at 01:00 PM
exclusive feature Here’s What The Genma Are Up To This Time In Onimusha: Way Of The Sword Plus, we learn about different ranks within the Genma. by Wesley LeBlanc on Aug 12, 2026 at 01:00 PM
exclusive feature What We Learned About Shizuka, The Mysterious Woman Living In Musashi’s Oni Gauntlet In Onimusha: Way Of The Sword Her role remains mysterious but we managed to learn a few more details. by Wesley LeBlanc on Aug 11, 2026 at 01:00 PM
Preview Star Wars Zero Company Is XCOM Meets Star Wars In The Best Way Possible We spent more than 10 hours playing turn-based battles in the Galaxy Far, Far Away. by Brian Shea on Aug 11, 2026 at 09:00 AM
exclusive feature Onimusha: Way Of The Sword Isn’t An Open World Game, And It Isn’t A Soulslike Either There is an "open-town" hub within the game's Kyoto, though. by Wesley LeBlanc on Aug 10, 2026 at 01:00 PM
Preview 1666: Amsterdam – Hands-On With The Assassin's Creed Creator's Long-Awaited Passion Project I spent an hour touring the long-awaited witchcraft-focused action-adventure game and learned new details from its creator, Patrice Désilets. by Marcus Stewart on Aug 10, 2026 at 11:00 AM
exclusive feature How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword We spoke to animation lead Hiroshi Yugen about Capcom's own take on the historical samurai. by Wesley LeBlanc on Aug 07, 2026 at 12:07 PM
exclusive feature How Capcom Reinvented And Updated Onimusha’s Combat In Way Of The Sword Twenty years is a long time for an action series to be gone. by Wesley LeBlanc on Aug 05, 2026 at 12:46 PM
Exclusive Interview Onimusha 2: Samurai’s Destiny Director Motohide Eshiro On Onimusha: Way Of The Sword’s Resurrection Of The Series From "Sengokua Biohazard" to a Miyamoto Musashi-led adventure. by Wesley LeBlanc on Aug 04, 2026 at 12:13 PM
Exclusive Interview A Look Back On The First Two Onimusha Games With Planner And Director Motohide Eshiro We spoke to the developer about Onimusha's success, the series' Resident Evil origins, and more. by Wesley LeBlanc on Aug 03, 2026 at 01:29 PM
exclusive feature Here’s How The Late Japanese Actor Toshirō Mifune Became The Face Of Musashi In Onimusha: Way Of The Sword Mifune's use in Onimusha: Way of the Sword continues a tradition for the Onimusha series. by Wesley LeBlanc on Jul 30, 2026 at 01:27 PM
Preview We're Not Ready To Proclaim 'Gears Is Back!' But Gears Of War E-Day's Multiplayer Does Stand Out By Sticking To Its Roots Playing a new multiplayer shooter in 2026 that isn’t heavily inspired by Overwatch or Fortnite is almost odd, but admitly somewhat refreshing. by Kyle Hilliard on Jul 30, 2026 at 08:00 AM
exclusive feature Capcom Says Onimusha: Way Of The Sword Being The ‘Pinnacle Of Swordplay Action Games’ Is What Success Looks Like After A 20-Year Gap Onimusha: Way of the Sword feels more like a new start than a sequel. by Wesley LeBlanc on Jul 29, 2026 at 02:38 PM
Exclusive Interview Puzzle Boxes Are Gone In Onimusha: Way Of The Sword, But Bigger Environmental Puzzles Have Taken Their Place We'll miss those dang boxes. by Wesley LeBlanc on Jul 27, 2026 at 01:47 AM