Causal Loop
I’m not fast enough to do this on my own. The sci-fi bridge in front of me is deactivated, and while I can power up its futuristic hard light surface from a nearby terminal, it only stays lit up for a few seconds, and I can’t make it from the switch to the other side of the bridge in time. Thankfully, Causal Loop, the debut puzzle game from Mirebound Interactive, provides me with an assistant: myself from the past. When an orange glowing version of my character runs around the corner to press the button on the terminal, my present self darts across the bridge as soon as the blue bridge reappears. It’s like a co-op game, except I control players one through four all on my own.
Mirebound was founded in the wake of Blizzard’s closure of its European offices. According to founding members Kai Moosmann (Causal Loop’s game designer) and Daniel Radschun (Causal Loop’s programmer/creative designer), they always wanted to make a puzzle game, and now that they were in charge, that’s what they set out to do. “At Mirebound, we’re basically building our dream project,” the two tell me in a joint email response.