

The intense video game season is starting to heat up. We posted reviews for Silent Hill f (pretty good!), Baby Steps (incredibly frustrating!), Ghost of Yōtei (a game of the year contender!), Final Fantasy Tactics - The Ivalice Chronicles (it holds up!), NBA 2K26 (better than usual!), and Hades II, which we awarded the rare Game Informer 10/10. Needless to say, we've been busy. Did I mention that we finally got a proper Wolverine trailer from Insomniac? It's just one of those weeks. But it's Friday, and that means there's a weekend ahead of us and you!
We're back to give you a selection of games we think you should play this weekend, which we plan on doing every week for the foreseeable future. Dig in and, if you check one of these out, come back on Monday and leave us a comment to let us know what you think!
Below, we'll list the names of Game Informer editors and their thoughts for this week's edition The Video Games You Should Play This Weekend (official name still pending).
It's been out for a few weeks in early access, but we recently got a chance to do some more in-depth exploration of Stubby Games' impressive shooter. If you're looking for something fast, intense, and challenging, it's a good one to investigate. The roguelite structure has players navigating a vast digital landscape, shooting robotic enemies to test out combat scenarios designed by a clinical and maniacal AI. Each run provides the chance to improve and upgrade, often in ways that dramatically alter one's playstyle. Beyond an intense sense of speed while navigating the environments, the game's other intriguing loop is the way grenades and throwable items come into play. Collapse a structure or hit enemies with a thrown item and they are staggered, and staggered enemies drop health – essential pick-ups to survive the endless onslaught. Void/Breaker is still under development, but what's on offer in this early access period is well worth some play time.
This week, I gave my first 10/10 score for Hades II, a fantastic game I can't stop thinking about. It’s bigger and better, but not overwhelming , a needle that’s difficult to thread in game sequels. It takes everything I loved about the original, from its fluid combat to its unique world-building, and greatly expands it, resulting in one of the best games of the year and one of the best roguelikes of all time. It’s available on PC, Switch, and Switch 2, and I had a fantastic time reviewing it on the latter platform.
Ever since I played the Steam demo a few months ago, I’ve been eagerly looking forward to Consume Me. You play as a teenager dealing with body image issues, managing your diet and lifestyle in a way that is clearly unhealthy, highlighting the illogical ways our brains behave when dealing with mental health disorders. Despite that, it has a bright art style and a cute, cheery aesthetic. It’s a game that rounds up everything I love about indies: it tells a very specific story and deals with heavy topics (namely, eating disorders), but does so with such a clear artistic vision that it becomes a universal story. It launched this week and has unfortunately been overshadowed by a number of other huge releases, so I hope it gets some love.
If you fell off Mario Kart World or feel disenchanted by some of the decisions Nintendo made with it, I’d recommend checking out Sonic Racing: CrossWorlds, which hit this week. Ignore the crossover buzz and the stigma of any kart racer not called “Mario Kart;” this is an incredibly versatile and solid kart racer with a super fun core gimmick and lots of customization, not to mention cross-platform play.
Despite being on the more critical side of the generally positive review spectrum for Silent Hill f, it’s a game I ultimately liked. If you’re a fan of the series or enjoy survival horror in general, I think it’s worth checking the game out for the wild swings it takes, especially in its narrative. More than anything, I’m curious to see how the broader playerbase interprets Silent Hill f's themes and heavier emphasis on combat. Silent Hill f may not be perfect, but I’d be lying if I said it wasn’t at least fascinating as an evolution of the long-running franchise.
I am almost certain you will be playing Hades II this weekend. The original Hades was an indie phenomenon, and I hear Game Informer gave the sequel a 10/10. We don't hand those out a lot. But I would like to recommend another rogue game this weekend with The Rogue Prince of Persia. It comes from the team that worked extensively on Dead Cells, and that groundwork is very clear when you play the game. If you're looking to scratch that rogue gameplay itch, but maybe prefer something closer to a 2D platformer, then look no further. I got heavily, heavily distracted by Ghost of Yōtei the past few weeks, but I am eager to get back to The Rogue. I've hit the point where the first boss is a breeze now, and I am looking forward to feeling that way about the second boss, as well.
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