This theme of this final Game Design Challenge was the last game that would ever be played by humanity, which Jason Rohrer won with a clever concept involving a durable, metallic board game buried somewhere in the deserts of Nevada.
EA Labels president Frank Gibeau told GamesIndustry International that SimCity’s online requirement was born out of the creative vision of Maxis’ development team, not the “evil suits at EA.”
Activision technical director Jorge Jimenez presented some of his work
at this year's GDC, and it represents what next-generation facial
modeling may look like.