We're Back. We hope you'll join us. Learn more
WWE All-Stars Review
Vince McMahon’s WWE is the only big-name game in town when it comes to
pro wrestling options, and the Smackdown vs. Raw series has been the
only real choice for gamers in recent years. Thanks to THQ San Diego,
wrestling fans that want a little more silliness and a lot less realism
now have another option. WWE All Stars takes the biggest names of the
'80s and '90s and pits them against the superstars of today, allowing
sports entertainment fans to create numerous dream matches.
One
look at the roster reveals a who’s-who of the last three decades of
wrestling. All-time legends like Bret Hart, Stone Cold Steve Austin, and
The Rock populate the Legends side of the character select screen,
while today’s best like Randy Orton, CM Punk, and The Miz round out the
other half. Most surprising is the inclusion of Hulk Hogan and Randy
Savage, as the former is currently employed by TNA and the latter has a
notoriously rocky relationship with Vince and the WWE. There aren’t many
big names excluded, outside of some notables like Ric Flair, Chris
Jericho, Mick Foley, Kevin Nash, and Jerry “the King” Lawler.
Considering
Smackdown vs. Raw is still being released every year, it’s important to
differentiate this new IP in as many ways as possible. THQ San Diego
succeeds in this regard, as the visual style and gameplay feel like
they’re from an entirely different world. Triple H and Sgt. Slaughter
are larger-than-life figures in real life, and they’ve been blown up to
even more cartoonish proportions. Undertaker’s Tombstone Piledriver is a
devastating finisher when he’s pulling it off on Monday Night Raw, but
he performs it with an insane 20-foot leap in All Stars.
Building
up to finishers requires you to beat your opponent down in a variety of
ways, and your moveset changes drastically based on which of the four
classes you’re playing as. Acrobats can bounce around the ring and
springboard off of the ropes, Big Men can charge massive hits that send
opponents out of the ring, Brawlers are the most well-rounded, and
Grapplers can chain several holds into one combo. Once you’ve done
enough damage to your opponent, your meter fills and you can perform a
Stunner, Perfectplex, Sweet Chin Music, or whatever other finisher your
character possesses. Resembling a fighting game more than a wrestling
simulator, matches in All Stars are usually wrapped up in as little as
four or five minutes.
Gameplay relies heavily on reversals,
meaning you’ll spend a good deal of your time staring at the HUD waiting
for prompts to appear. It can be frustrating taking on the AI, as
something as simple as an Irish whip can take numerous tries thanks to
the frequency of reversals. Timing these correctly is crucial, and it
takes a good deal of time before you’ll become familiar with the proper
window for the button tap.
While the gameplay is fun despite its
simplicity, All Stars disappointingly offers only a few modes. There is
no real career mode, only Path of Champions and Fantasy Warfare. Both of
these are glorified exhibition matches, essentially. Three Path of
Champions arcs are available, but they’re nothing more than 10-match
gauntlets with some brief promos sprinkled throughout. These promos are
basically Randy Orton, Undertaker, or D-Generation X spouting generic
dialogue along the lines of “You think you can beat me? I don’t think
you can beat me!” to the camera. Matches in the gauntlet are never
really tied to your final opponent. Even something as simple as fighting
through Undertaker’s past Wrestlemania victims before taking him on
would be better than this. The D-Generation X storyline exclusively
consists of tag matches, but it’s inexplicably limited to single-player.
Fantasy
Warfare pits legends against current superstars, and each match has a
specific theme. Steve Austin and CM Punk battle to see who the better
role model is, while Sheamus (“the Celtic Warrior”) and the Ultimate
Warrior take each other on for the title of greatest warrior. The only
thing separating these from standard exhibition matches are the hype
videos that play before the bout. These resemble the promo videos that
WWE airs before a pay-per-view, and should appeal to big wrestling fans.
All
Stars is a game that could have been much more than it is. Its striking
visual style and focus on over-the-top action should have been a
perfect fit for the wrestling world, but the lack of variety brings down
the overall experience. With no mode feeling like anything more than a
glorified series of exhibition matches, it seems like less than a full
game. I hope that THQ gives this formula another shot, because it could
be a great companion series to Smackdown vs. Raw if it comes back with a
more substantial experience.