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Titan Souls
Everyone loves boss fights. They are often the result of puzzle solving, extended combat segments, and deft avoidance of terrible traps. But what if you could skip all the lead-up and just get to the good stuff?
Developer Acid Nerve created the original prototype for the title as part of Ludum Dare 28, which challenged teams with the theme "You Only Get One." In Titan Souls' case, you only get one hit, and the bosses can only suffer one shot of your single arrow once its weak spot is exposed.
You can charge your shot by holding the X button, which is also how you summon your arrow from whereever it is in the arena back to your hand. Finding enough time to draw it back from a long distance in the middle of a tense battle isn't easy, but it can be used as part of the strategy.
We fought (and defeated after many deaths) all four of the bosses in the demo. The easiest is a heart surrounded by a viscous jelly. Hitting it splits the blob into two, smaller parts. Only one of those has the heart, of course, and further hitting the empty goo splits it once again, making things that much harder.
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