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MAG
PlayStation 3 owners can now play M.A.G. completely free of charge,
provided you have 1.8 GB free and the patience for a long download. I
spent my day playing the Sabotage mode, which begins similarly to the
COD gametype but features a different endgame. Rather than simply
capturing points A and B to win, gamers have to capture A and B
simultaneously before they have an opportunity to blow up C. A and B
can be satellite uplinks that need to be shut down before C can be
reached. Once these sats are down, the entire focus of the attacking
team shifts to destroying a single location on the map. While the
Domination mode will feature the insane 256-player support announced at
E3 a couple of years back, Sabotage limits the participants to the
still-ridiculous 64.
Upon first starting, you'll select a faction and customize your
character using the fairly basic creation tool. Your loadout is limited
at first, as are your skills (M.A.G.'s equivalent to Modern Warfare's
perks). Many comparisons can be made to Infinity Ward's juggernaut when
it comes to character progression and controls, but the core of the
gameplay is certainly more team-based. Once the attacking team captures
A and B, you can opt to parachute into the action in lieu of the preset
spawn points. There are pros and cons to this...you'll wind up on the
ground closer to the objective you need to bomb, but you and your squad
are sitting ducks as you float through the air. On the other side of
that coin, it's a ton of fun to spray assault rifle fire into an
airborne squadron.
On the whole, the experience is certainly less chaotic and frantic as
Modern Warfare 2, and you really have to work for your XP. Thanks to
match bonuses and other point rewards, MW2 players could level up
significantly even if they were downright awful at the game. With
M.A.G., the large majority of the experience you gain will be directly
related to your actions and yours alone. To encourage teamwork, you'll
earn extra XP by completing objectives given to you by your squad
leader.
You won't be eligible for leadership positions until level 15, and the
256-player Domination mode isn't available until level 10. I ended the
day at level 6, so keep an eye on the site this week for my impressions
of the large-scale Domination.
UPDATE:
It took several hours of playing Sabotage in the MAG beta, but I
finally opened up the much-hyped 256-player Domination gametype after
ranking up to level 10. After spending the latter half of today as a
tiny cog in a giant wheel, I can safely say that playing with hundreds
of other players is an entirely different beast than playing with a few
dozen. Differences were immediately apparent upon starting my first
round of Domination. Not long after spawning, I was greeted with
gigantic turrets, vehicles that serve as moving spawn points, and more
name and health indicators than I've ever seen in a game.
Despite how easily a 256-player gametype could devolve into utter chaos
and incomprehensible action, MAG does a very good job of organizing the
mayhem. It definitely takes time to figure out what exactly you're
supposed to be doing, but after a round or two it becomes more and more
apparent. There are two squads, each with 128 players. Each squad is
split into four platoons of 32 players each, and each platoon is split
into four teams of eight. Each team is given a different objective at
the start, and it's definitely in your best interest to follow orders
(both in terms of XP and overall victory). One map starts with each
attacking team being assigned to take over a burnoff tower. Eight of
these towers are spread across the massive map, and they'll overheat
and shut down if a pair is taken simultaneously. Once they're taken
down, your team will be given another objective and push further into
the defending team's base.
The nature of the objectives breaks these massive battles down into
numerous small skirmishes. One heated battle may be taking place at a
burnoff tower, while another battle will be waging over the gate to the
main facility. If a pair of teams takes over their burnoff towers early
on, they can
hop in an APC and scurry over to join another team in their fight.
You'll get a great sense of the scope of the overall mission by going
into your map view and just scanning over all the activity occurring
simultaneously on the ground. Clusters of blue dots will be swarming
around key red structures, over and over across the entire area.
With all of this action occurring simultaneously, it's amazing that
everything seems to work just fine for the most part. Some message
boards have received complaints of lag or connection errors, but all of
my matches have completed without error. From this early look at the
beta, it seems that the controls and visuals aren't anything that would
shake up the FPS genre, but it's easy to forgive these facts when you
realize the sheer amount of activity that's occurring at once on the
battlefield.