Evolve
In the last episode of The Evolution of Evolve, we got an early peek at the asymmetric multiplayer game’s “Big Alpha.” This time around, the show goes behind the scenes, showing off the many iterations Evolve had before it became the game it is now.
In the video, Adam Sessler once again interviews developers at Turtle Rock and uncovers new details. Originally, there would only be one hunter for each class of character. Turtle Rock later decided to give players a wider breadth of choice and introduced more characters, including the support class’ Cabot and Abe the trapper.
But the developer didn’t always err on the side of player choice. Early versions of the game had no character classes, instead allowing players their choice of equipment. Turtle Rock soon realized that some weapons loadouts made squad victories impossible and later went with the four class set up Evolve has now.
Evolve will be out on February 10, 2015 for Xbox One, PlayStation 4, and PC. Check out the video above for even more revelations about the game’s development process.

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