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De Blob 2 Review
Comrade Black is back, and so is his wicked war on color. While we had a
handful of critiques for Blue Tongue’s Wii-exclusive release, de Blob
was one of the better-received third-party titles on the console.
Recognizing the potential to capture a broader audience, THQ is wisely
going multiplatform with de Blob 2.
De Blob 2’s world
is saturated with both color and personality. As you bring Prisma City
back to life by eliminating enemies, freeing prisoners, solving puzzles,
and painting the environment in a color-by-numbers manner, propaganda
disappears and trash vanishes. The hustle and bustle of daily life
returns, erasing any signs of a once-monotone existence. De Blob 2
literally runs on an economy of inspiration, awarding you light bulbs
that can be spent to upgrade your silent – but thoroughly expressive –
protagonist with more health, better defense, and increased paint
capacity.
The action can feel repetitive at times, but it’s
rarely unfulfilling. Blue Tongue meticulously crafted the pacing,
introducing new hazards, enemies, and power-ups just as the surprisingly
lengthy game begins to teeter on monotony. The well-designed user
interface also helps completionists track down that last bit of foliage
that needs coloring or the final imprisoned citizen that needs freeing,
which keeps players from wandering the busy citiscape aimlessly.
The
game plays virtually the same across all consoles, and doesn’t force
gesture controls on the primary player despite Wii and Move
compatibility. I appreciate this point in particular considering the
precision needed in later platforming levels. That being said, the
occasional camera issue mars an otherwise enjoyable experience. The
camera can adjust unexpectedly, and one time re-oriented de Blob off a
cliff during a tougher platforming segment. The frustration is
compounded by a somewhat sporadic checkpoint system, which at times
restarted me back in a nearly whitewashed level. These hiccups are the
exceptions rather than the rule, as the bulk of de Blob 2’s mechanics
are well developed.
Multiplayer challenges and a co-op mode
position de Blob 2 as an optimal shared experience for a parent and
young child. The Super Mario Galaxy-esque cooperative play allows the
second player to paint objects and foes as Blob’s sidekick Pinky. This
helps less-skilled gamers contribute to the experience in a meaningful
manner without being overwhelmed by the difficulty of later levels.
Because
of its lighthearted nature and presentation, de Blob 2 may pass under
the radar of “core” gamers, which would be a crime worthy of the INKT
Corporation. Fun, innovative, and surprisingly deep, de Blob 2 is bright
spot in a sea of gray games and iterative sequels.