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As evidenced by 2004's Painkiller, the guys at People Can Fly know how to put together a over-the-top and ultraviolent shooter. However, a good development team can only put together their best work if given the proper partners and resources. That's where EA and Epic come in. Take a look at the video below to hear key figures from all three sides talk about how Bulletstorm came to be.
[View:http://gameinformer.com/games/bulletstorm/m/bulletstorm_media/301910.aspx:610:343]
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