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Brink
There
are plenty of gamers who prefer single-player over multiplayer. Whether
it’s a desire for story and tasks more fulfilling than capturing a flag
or difficulty adapting to chaotic deathmatches, there are people who
simply don’t know where to start in competitive online games. Brink aims
to eliminate this hesitation by offering players a wealth of engaging
objectives, a persistent story, and a sturdy set of training
wheels.
Our recent hands-on session with Brink blazed
past character creation, instead cutting to the core of the competitive
multiplayer gameplay. Players start by using the analog stick to easily
select a mission from the objective wheel. Objectives range from
repairing a crane used to transport a tank into an enemy base to
deploying mines used to create shortcuts on the map. Your available
missions change depending on what class you select at designated kiosks.
Sneaky operatives have more stealth-oriented missions than a
trigger-happy soldier, for example. Players can spend experience points
earned in battle to change class on the fly, or to purchase items like
turrets for more defensive tasks. These goals are split into two types,
allowing combatants to engage smaller objectives on their way to the
larger task.
In-game objectives work to propel Brink’s story
without relying too heavily on cutscenes and heavy dialogue. The
battlestage is Ark, a floating utopian city which began with a “green”
agenda and devolved into a decayed urban jungle racked with civil war.
Ark has been cut off from the rest of civilization and supplies are
running short. While the oppressive Security faction strives to retain
order in the chaotic world, an upstart Resistance group strives for
control. The war-torn world of Brink hosts some very interesting
settings, such as a rusty industrial area, labyrinthine seaside docks,
and a high profile airport. Players can experience the story of Ark via
two distinct campaigns, assuming the role of Security or Resistance.
Whether
you choose to take part in the revolution or strive to suppress it,
you’ll find yourself working closely with teammates to achieve your
goals. Unlike games like MAG which fail to incentivize players to acts
as a team, Brink bribes players into aiding teammates with experience
points. You can gain XP by grabbing a medic kit, assuming a support
role, and assisting your comrades. Brink provides bot-controlled allies
and enemies to help online-shy gamers familiarize themselves with the
game mechanics and flow before plunging into the oftentimes chaotic
cyber world. With this reliable handrail in place only should gamers new
to online play should feel more comfortable popping heads online, it
could train would-be Rambos to play teammate rather than lone wolf.
Gamer
familiar with FPSs will immediately feel comfortable with Brink’s
controls. Lobbing grenades, lining up shotgun blasts, and most aspects
of the unleashing the game’s artillery feels precise and familiar. Where
Brink departs from the FPS formula is with the integration of the
intuitive S.M.A.R.T. (smooth movement across random terrain) system.
This handy button empowers gunmen to fluidly vault over, slide under,
and navigate the game world with the grace of a pro parkour runner.
Unlike Mirror’s Edge, which requires strictly-timed button inputs for
successful free running, simply holding a shoulder button allows players
to take cover, sprint, and climb architecture for position. Pulling off
acrobatics with S.M.A.R.T. feels organic most of the time, but clipping
geometry in transit will occasionally botch desired trajectory.
Depending on whether players create agile, medium, or heavy characters
will affect the balance of health vs. nimbleness in obvious ways, so
players are encouraged to create multiple custom fighters.
Overall,
Brink feels like a solid FPS with the potential to break down walls
between single-player gamers and the online elite. The incorporation of
unique objectives presents engaging tasks that move the story forward
while motivating players to act as a team. The accessible movement
system creates a fun experience that adds strategic elements to the
otherwise standard gameplay, encouraging players to seek out leverage
and other tactical positions. On the surface Brink may look like many
other shooters you’ve played, but once you get your hands on it the
difference hits like a grenade-launcher blast.