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With Assassin's Creed II's entirely different era, location, and
protagonist than the original, it seemed like the franchise was destined
to face radical shifts with each new installment. Its fiction lent
itself nicely to the idea, with Desmond anchoring the core story in 2012
while the player darted across rooftops as his stealthy ancestors.
Despite this, Assassin's Creed: Brotherhood will directly continue
Ezio's story as it left off in II. Unlike the last game, however, Ezio
won't be alone.
Ubisoft isn't about to abandon the series' core
elements of stealth, acrobatics, and combat, however. You'll still be
dispatching oblivious guards with an assortment of gadgets and blades,
but you'll also use your newfound infamy to inspire others within the
city. As a master assassin, you have the ability to inspire "rebels
without a cause" and give them a sense of purpose. These proteges will
make up your guild of assassins, and can be deployed as you see fit.
Specifics regarding how these mechanics will play out are sparse, but it
promises to be one of the most significant gameplay enhancements in
Brotherhood.
Rome was the original city of choice for Assassin's
Creed II, but was deemed too large. Research of Italy's capital started
back in 2008, giving the team a head start when it came time to start on
Brotherhood. Ubisoft promises that Rome will be three times the size of
II's Florence, and a huge part of the game revolves around restoring
the crumbling city. Details are sparse, but it wouldn't be surprising to
see the return of II's villa restoration elements.
Brotherhood
will break from series tradition in one major way, as it introduces a
full multiplayer mode. Ezio and Altair always focused more on attacking
from the shadows than with head-on force, and the multiplayer will
reflect that. Rather than standard deathmatches, Brotherhood gives
specific kill orders to players of eight different character types. At
the beginning of each round, the only information you're given is the
type of character you're looking for and a radar to guide you to the
general vicinity.
Onscreen indicators don't tip you off as to
whether that priest you're looking at is an innocent AI or your human
target, so you have to utilize a keen eye to spot unusual behavior. If
your target is a careful player, he'll blend in with the crowd as not to
arouse suspicion. If he's impatient and darts towards his destination,
he's far more likely to be the recipient of a throwing knife to the
skull.
Each character type can utilize unique abilities to aid
them in their escape. One character can cause all NPCs in an area to
resemble himself, while another can send a decoy NPC bolting in an
effort to draw the killer's attention. Like many modern competitive
multiplayer games, Brotherhood will reward you with perks as you
progress. They won't all involve NPC actions like those examples, as
others are more persistent attributes like quicker speed or quieter
footsteps. You'll need any edge you can get, as you'll have someone hot
on your trail the entire time you're stalking your own prey.
With
new single player features and a brand-new multiplayer experience that
draws on the series' best elements, Brotherhood should definitely be on
the radar for fans of the hit stealth series.