Feature How 007 First Light Learns From And Moves Beyond Hitman From Agent 47 to Agent 007, IO Interactive has developed a strong penchant for delivering globetrotting adventures. by Brian Shea on Jan 29, 2026 at 05:29 PM
Feature How 007 First Light Learns From And Moves Beyond Hitman From Agent 47 to Agent 007, IO Interactive has developed a strong penchant for delivering globetrotting adventures. by Brian Shea on Jan 29, 2026 at 05:29 PM
opinion Witchfire Is So Good It Has Me Rethinking Early Access Games I typically prefer to wait for the 1.0, but maybe something's changing. by Wesley LeBlanc on Jan 29, 2026 at 04:25 PM
Feature How IO Interactive Crafted Its Young Version Of James Bond How do you make an inexperienced version of a man whose experience defines him? by Brian Shea on Jan 28, 2026 at 03:00 PM
Feature Highguard – Review In Progress Wildlight has crafted a compelling new twist on competitive matchplay with strong shooting mechanics, but several hours of play suggest crucial ingredients are missing. by Matt Miller on Jan 27, 2026 at 04:38 PM
cover reveal Cover Reveal – 007 First Light Our 007 First Light issue is now live! by Brian Shea on Jan 27, 2026 at 11:00 AM
Feature EA and VTree Bring Football Back To Disabled Gamers h notions with the release of My Football Game. by Meagan Marie on Dec 29, 2009 at 11:21 AM
Feature Things You Should Know About Final Fantasy XIII: We highlight some of the more interesting changes to the Final Fantasy formula. by Jeff Marchiafava on Dec 29, 2009 at 04:00 AM
Feature Tackling The Transformers Homeworld War for Cybertron's Matt "Tieg" Tieger discusses High Moon Studios' labor of love. by Dan Ryckert on Dec 28, 2009 at 02:00 AM
Feature Optimus Primed: A Time Lapse Look At An Autobot's Creation Watch senior concept artist Billy King bring Optimus Prime to life. by Dan Ryckert on Dec 25, 2009 at 02:00 AM
Feature Small Talk: Holiday Gaming Reminiscence We take some time to reflect on our holiday gaming memories, and ask you to join in. by Tim Turi on Dec 24, 2009 at 04:00 AM
Feature Five Browser Games To Help You Survive Family Holidays course, though. That's notthe real problem.You forgot your DS charger. by Adam Biessener on Dec 23, 2009 at 04:00 AM
Feature Transformers: War For Cybertron Character Profile -- Starscream Our final Transformers profile, with concept art and info on this fan favorite Decepticon. by Phil Kollar on Dec 23, 2009 at 04:00 AM
Feature Transformers: War For Cybertron Art Gallery Your first look at Cybertron's various locale's in Activision's new Transformers game. by Phil Kollar on Dec 21, 2009 at 12:37 PM
Feature Accessibility Buyer's Guide Game Informer's Accessibility Buyer’s Guide highlights cool gear including accessible games, controllers and more for gamers of all abilities. by Annette Gonzalez on Dec 21, 2009 at 07:30 AM
Feature Creating Worlds: Behind The Art Of War For Cybertron We talk to the Transformers art team about how they approached Cybertron's creation. by Dan Ryckert on Dec 21, 2009 at 02:00 AM
Feature Anatomy Of A Character: Dead Space 2 Isaac’s suit created an iconic look, but he’s getting a visual overhaul for Dead Space 2. by Game Informer … on Dec 18, 2009 at 12:19 PM
Feature Transformers: War For Cybertron Character Profile – Megatron Check out art and new info on the powerful Decepticon leader. by Phil Kollar on Dec 18, 2009 at 11:05 AM
Feature Mad Moxxi’s Underdome Riot Hands-on Preview We went a few rounds into Borderlands' Underdome and are ready to tell all! by Jeff Marchiafava on Dec 18, 2009 at 05:02 AM
Feature Transformers Developer High Moon Studios Profile We visit the developer behind Transformers: War For Cybertron and look at their history. by Phil Kollar on Dec 17, 2009 at 12:00 PM
Feature Dead Space 2: The Evolution Of A Necromorph Art Director Ian Milham guides us through the processof creating abominations. by Game Informer … on Dec 16, 2009 at 10:20 AM
Feature The Co-op Condition Industry experts present their definitions of cooperative play, expand upon the co-op pipeline for their particular products and more. by Meagan Marie on Dec 16, 2009 at 09:00 AM
Feature Transformers Trivia: GI Vs War For Cybertron Developer Who knows more about the robots in disguise - GI's editors or a fanatic from the dev team? by Dan Ryckert on Dec 15, 2009 at 05:20 AM
Feature Dead Space 2: Visceral Speaks The team over at Visceral Games could hardly contain the excitement when it came to finally talking about Dead Space 2. by Game Informer … on Dec 14, 2009 at 01:07 PM
Feature EA Games Campus Video Tour While we were visiting Visceral Games on the EA Redwoods Shores campus, we thought it would be a great idea to have them show us around. by Game Informer … on Dec 14, 2009 at 12:54 PM
Feature Noises In The Dark: Exploring The Sounds Of Dead Space Creating a soundtrack for a horror game is no easy task. by Ben Reeves on Dec 11, 2009 at 01:00 PM