interview Resident Evil Requiem Zombies Can Use Chainsaws And Other Tools Because They Retain Memories We interviewed Resident Evil Requiem director Koshi Nakanishi after playing the game for three hours to learn more about what we had experienced. by Wesley LeBlanc on Jan 26, 2026 at 09:55 AM
interview Resident Evil Requiem Zombies Can Use Chainsaws And Other Tools Because They Retain Memories We interviewed Resident Evil Requiem director Koshi Nakanishi after playing the game for three hours to learn more about what we had experienced. by Wesley LeBlanc on Jan 26, 2026 at 09:55 AM
cover reveal Cover Reveal – 007 First Light Bond's big return to gaming graces the cover of the next issue of Game Informer magazine. by Brian Shea on Jan 20, 2026 at 11:00 AM
round-up This Week On GI: Resident Evil Requiem News, Live-Action Kratos And Lara Craft, Lego Pokémon, And More A slow week for reviews and previews, but a jam-packed one for news. by Wesley LeBlanc on Jan 16, 2026 at 04:49 PM
opinion The Video Games You Should Play This Weekend – January 16 We're still in a light period in terms of new game releases, but there is still plenty to play. by Kyle Hilliard on Jan 16, 2026 at 03:00 PM
round-up This Week On GI: Code Vein II Preview, Death Howl Review, Lies Of P Interview, And More Here are the biggest stories of the week here on Game Informer! by Wesley LeBlanc on Jan 09, 2026 at 03:30 PM
test chamber Test Chamber – Guacamelee In this episode, we travel to the land of the dead and turn into a chicken. by Dan Ryckert on Apr 09, 2013 at 08:00 AM
opinion Free Will And Hope In BioShock Infinite Amid a twisting and complex story, two thematic touchstones communicate meaning within the confusion. This editorial contains SPOILERS. by Matt Miller on Apr 09, 2013 at 07:01 AM
Feature How BioShock Infinite’s Elizabeth Makes Her Mark Irrational Games makes Elizabeth feel like a real person, not a mere damsel in distress. by Kimberley Wallace on Apr 08, 2013 at 12:00 PM
Feature Moments: Final Fantasy VI's Coin Flip How a flip of a coin meant so much more in Final Fantasy VI. by Kimberley Wallace on Apr 08, 2013 at 08:13 AM
Feature Sony's Indie Initiative Bonus Content share with readers. by Jeff Marchiafava on Apr 07, 2013 at 06:00 AM
replay Replay – The X-Files: Resist Or Serve We seek the truth with Mulder and Scully on this week's episode. by Dan Ryckert on Apr 06, 2013 at 03:00 AM
Feature How’d Harmonix Do That? A Look At Rock Band's DLC Delivering more than 280 weeks of Rock Band DLC wasn’t easy. See what kinds of technical hurdles Harmonix had to overcome to make it happen. by Jeff Cork on Apr 05, 2013 at 01:44 PM
Feature Games That Turned Hype Into Disappointment A game that doesn't live up to expectation isn't necessarily bad, but it certainly leaves a lot of people disappointed. by Joe Juba on Apr 05, 2013 at 01:19 PM
humor How To Play Tomb Raider Like A Professional Is Lara Croft's latest adventure giving you trouble? Then study up on these invaluable gameplay lessons that are in no way meant to be funny. by Jeff Marchiafava on Apr 05, 2013 at 12:37 PM
Feature Defiance Early Impressions Update 4/5 5:34 PM: I just played through a questline that had a cool story beat, some funny dialogue, and some nice varied objectives. Where was this in my first two days of play? by Adam Biessener on Apr 05, 2013 at 10:07 AM
this week in mobile gaming The Other Brothers Jumps This Week’s Mobile Lineup The Other Brother starts the lineup for this week's mobile game selection. by Game Informer … on Apr 05, 2013 at 08:00 AM
Feature Finishing Secret Of Mana – A Tribute To One Cool Grandpa The experiences we build with others are stronger than any game could possibly be on its own. by Kimberley Wallace on Apr 04, 2013 at 10:37 AM
Feature Beyond Killer Instinct – What I'd Like To See From Rare KI trademark issues have been resolved, but I’m hoping Rare gets back to a few other gems before revisiting the fighting game series. by Jeff Cork on Apr 04, 2013 at 08:45 AM
Feature Skipping A Generation – What We Missed This Console Cycle Sometimes genetic traits skip a generation. The same goes for video games. by Kyle Hilliard on Apr 04, 2013 at 08:30 AM
Spoiled Spoiled – BioShock Infinite Watch Game Informer editors discuss, analyze, and spoil the highlights from Irrational's lastest masterpiece: Bioshock Infinite. by Tim Turi on Apr 03, 2013 at 01:20 PM
Feature Remembering LucasArts Game Informer editors reminisce about some of their favorite games and memories from LucasArts. by Kimberley Wallace on Apr 03, 2013 at 12:15 PM
Feature Moments: Out Of This World When I played through Out of This World on the SNES back in high school, it was memorable for both good and bad reasons. by Matthew Kato on Apr 03, 2013 at 09:01 AM
super replay showdown Super Replay Showdown 2013 – The Final Showdown Game Informer's Ben Reeves and Grim Fandango battle Jeff Marchiafava and Ninja Gaiden to determine the next Super Replay. by Ben Hanson on Apr 03, 2013 at 09:00 AM
live stream Live Stream – Defiance We're playing the new multiplayer shooter from 4pm to 6pm Central today. Come join us in the chat! by Dan Ryckert on Apr 02, 2013 at 10:10 AM
Feature Discussing The Industry With The Creator Of Soda Drinker Pro We sat down with Will Brierly, creator of "the most advanced first-person soda drinking simulation in the world." by Dan Ryckert on Apr 02, 2013 at 05:50 AM