cover reveal Cover Reveal – 007 First Light Bond's big return to gaming graces the cover of the next issue of Game Informer magazine. by Brian Shea on Jan 20, 2026 at 11:00 AM
cover reveal Cover Reveal – 007 First Light Bond's big return to gaming graces the cover of the next issue of Game Informer magazine. by Brian Shea on Jan 20, 2026 at 11:00 AM
round-up This Week On GI: Resident Evil Requiem News, Live-Action Kratos And Lara Craft, Lego Pokémon, And More A slow week for reviews and previews, but a jam-packed one for news. by Wesley LeBlanc on Jan 16, 2026 at 04:49 PM
opinion The Video Games You Should Play This Weekend – January 16 We're still in a light period in terms of new game releases, but there is still plenty to play. by Kyle Hilliard on Jan 16, 2026 at 03:00 PM
round-up This Week On GI: Code Vein II Preview, Death Howl Review, Lies Of P Interview, And More Here are the biggest stories of the week here on Game Informer! by Wesley LeBlanc on Jan 09, 2026 at 03:30 PM
opinion The Video Games You Should Play This Weekend – January 9 We're revisiting GameCube and PlayStation 1 this weekend, but we're not looking to the past entirely. by Kyle Hilliard on Jan 09, 2026 at 01:45 PM
strategy guide How To Become A Better Quarterback In Madden NFL 15 We breakdown the film and share some tips on what it takes to be a better passer in the game. by Matthew Kato on Aug 27, 2014 at 09:17 AM
Feature Exploring The Concept Art Of Assassin's Creed Unity Check out concept art from Assassin's Creed Unity and gain some insight into what the artists were conveying. by Kimberley Wallace on Aug 27, 2014 at 09:00 AM
Feature Seven Corporate Mascots Who You Never Thought Would Get Their Own Game Here's a quick roundup of some of the most outlandish video games based on corporate mascots. by Ben Reeves on Aug 26, 2014 at 12:00 PM
Feature Playing Terrible Xbox Live Indie Games With Their Comedian Creator Former indie game developer turned stand-up comedian Pat Susmilch shows off his self-proclaimed terrible XNA games. by Kyle Hilliard on Aug 26, 2014 at 11:00 AM
Feature We Revisit The Walking Dead In Zen Studios' New Pinball Table While it's not likely to leave as indelible a mark on players for its storytelling, the table captures the grim essence of the first season while being an excellent table in its own right. by Jeff Cork on Aug 26, 2014 at 10:34 AM
test chamber Test Chamber – Infamous First Light First Light, the follow-up prequel to Infamous Second Son launches today, and we played through the game's opening. by Kyle Hilliard on Aug 26, 2014 at 07:20 AM
humor Analyzing The New Super Smash Bros. Characters Game Informer's expert character analyst assesses the combat potential of the newcomers to Super Smash Bros. by Jeff Marchiafava on Aug 25, 2014 at 01:39 PM
video feature Watch The Largest Crowd Assembled In Assassin's Creed Unity In this video feature, learn more about how the crowd A.I. works and see just how big the in-game crowds can get amidst the revolution in Paris. by Ben Hanson on Aug 25, 2014 at 09:00 AM
replay Replay – Space Station Silicon Valley In this week's video, the Game Informer staff journeys back to the Nintendo 64 for a look at DMA Design's strange puzzle platformer. by Andrew Reiner on Aug 23, 2014 at 03:00 AM
Feature PlayStation 4's Indie Exclusives List If you're a PlayStation 4 owner with an eye for unique indie games, there's an awful lot to look forward to. by Matt Helgeson on Aug 22, 2014 at 11:50 AM
Feature What's Missing From The Old-Gen Versions Of Madden 15 If you're planning on playing the game on the PlayStation 3 or Xbox 360, take a look at what's not making the trip. by Matthew Kato on Aug 22, 2014 at 09:58 AM
Feature Assassin’s Creed’s Tech Master Leads Us Through The Series’ History We spoke to Assassin’s Creed Unity’s technical director about transitioning to new-gen, how the series has evolved, and more. by Jeff Cork on Aug 22, 2014 at 09:00 AM
Feature How To Level Quickly In Diablo III: Reaper Of Souls As console players dive into Blizzard’s addictive lootfest, we highlight some of the best ways to fly through the levels. by Matt Miller on Aug 21, 2014 at 12:30 PM
interview Game Changer: What Society Can Learn From The Economics Of Video Games Many game theorists and economists are beginning to realize that video games have something more significant to teach us about our societies. by Ben Reeves on Aug 21, 2014 at 11:12 AM
Feature Why Narrative Disconnect Is Worth Talking About Discussing the issues that arise from storytelling in video gaming is an important opportunity, and here's why. by Harry Mackin on Aug 20, 2014 at 12:40 PM
Feature From First To Last – Comparing Developers’ Early Work To Later Work We take a look at the work of a few developers as they have evolved from their beginnings, to today. by Kyle Hilliard on Aug 20, 2014 at 12:15 PM
video feature Understanding The Story And Gameplay Of Assassin's Creed Rogue In this video feature, the developers explain why it isn't called "Templar's Creed" and the game's mysterious tie-in to Assassin's Creed Unity. by Ben Hanson on Aug 20, 2014 at 09:00 AM
Feature Why Smite Is A Huge Score For Xbox While there have been attempts to stick the popular PC genre in the console space, Smite has qualities that make it a perfect fit. by Daniel Tack on Aug 20, 2014 at 07:22 AM
test chamber Test Chamber – Tales Of Xillia 2 Tales of Xillia 2 hits store shelves today. What better time to see the game in action? by Kimberley Wallace on Aug 19, 2014 at 10:07 AM
Feature What EA Sports Games Could Learn From Each Other What ideas from one EA Sports title would benefit another? by Matthew Kato on Aug 18, 2014 at 12:41 PM