The magazine is back. Get your subscription now!

News

What You Didn't Know About BioShock Infinite's Engine

by Joe Juba on Nov 01, 2010 at 01:55 PM

The original BioShock had impressive visuals (among other things), but the tech team at Irrational Games realized that the same engine wouldn't meet the requirements for BioShock Infinite. Irrational's Technical Director Chris Kline explains some of the intricacies of BioShock Infinite's engine and how it has changed.

You can read the full rundown on Irrational's forums  (scroll down to IG.Kline's contribution), but some of the highlights include:

  • Smarter and more numerous enemies
  • How the world can move under under your feet
  • An improved audio system

Kline really does a better job of explaining it and making it sound awesome, so be sure to check it out.