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What You Didn't Know About BioShock Infinite's Engine
The original BioShock had impressive visuals (among other things), but the tech team at Irrational Games realized that the same engine wouldn't meet the requirements for BioShock Infinite. Irrational's Technical Director Chris Kline explains some of the intricacies of BioShock Infinite's engine and how it has changed.
You can read the full rundown on Irrational's forums (scroll down to IG.Kline's contribution), but some of the highlights include:
- Smarter and more numerous enemies
- How the world can move under under your feet
- An improved audio system
Kline really does a better job of explaining it and making it sound awesome, so be sure to check it out.

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