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Beyond Good & Evil 2 Being Made With Rayman Origins Toolkit
If you're like me (and you should be), you were furious that there was no news on Beyond Good & Evil 2 at this year's E3. Perhaps my anger came a bit too quickly, though, as Ubisoft designer Michel Ancel explained in a recent appearance just why the game is taking so long.
Speaking at the Montpellier Games Conference, Ancel revealed that work is continuing on Beyond Good & Evil 2 with a very small team, similar to the five-man team that created Rayman Origins. In fact, Ancel said that they're actually working with a 3D version of the UbiArts toolkit that allowed such a small team to make Rayman Origins.
Ancel said he's keeping the team small "to preserve creativity and so the game doesn't become a commercial product, so that is has soul." Perfectly fine reasoning to me, but naturally this comes at a cost: "It will take time. Please have patience."
"...we don't want to go too fast," Ancel said, "and that's a shame, it's true, because the project is taking a long time to come out...but we want this project to be truly exceptional."
I want Beyond Good & Evil 2 to be truly exceptional as well. If the long wait means that the game maintains the creative vision that made the original so awesome, I'm totally willing to hold out.
[via Eurogamer]