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New Details On The Story And Size Of Fallout: New Vegas
After the recently-released trailer for Fallout: New Vegas, we've been aching for more details on the upcoming Obsidian-developed RPG. Luckily, we can begin to quench our thirst for new info through some juicy details revealed in an article on USA Today.
Bethesda vice president of PR Pete Hines revealed the first tidbits on New Vegas' plot. Unlike previous Fallout games, you don't begin your Wasteland journey as a Vault-dweller. Instead, you're a courier who is shot and left to die as the package you were delivering is stolen. After recovering, you'll spend the rest of the game trying to figure out what was in the package and who stole it from you. The story will be stand-alone and separate from Fallout 3, although Hines says "you will eventually hear a little bit about the events" of the previous game.
As for the new setting, Hines said it will feel quite different from the desolate Washington D.C. landscape of Fallout 3.
"Vegas is up and running. It is not a ghost town. It still exists and thrives. There are casinos, and you can go down onto the Strip. It will have a very different feel from that standpoint."
Oh, and just in case you were at all concerned about the length of a Bethesda or Fallout game, you can rest easy. The piece closes with an assurance from Hines: "It is a massive game world that will take you hundreds of hours to explore every nook and cranny." Hundreds of hours that I'll be happy to give to the Fallout universe come fall.