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MGS2 Novelization Might Help You Understand What The Hell Happened On Arsenal Gear
Remember
how confused you were at the end of Metal Gear Solid 2? If you're
anything like me, the thought process went something like this: "Oh ok,
so the S3 plan is the 'Solid Snake Simulator'...just a recreation of
Shadow Moses meant to train supersoldiers. Wait...what's the Selection
for Societal Sanity? I thought the S3 plan was...hang on...ah crap, now
Rose is talking about our first date again." Granted, after a few
subsequent playthroughs I fully understood the story and learned to
love it, but a new novelization should help those who were too confused
to return to Snake's (ahem...Raiden's) adventure on Big Shell and
Arsenal Gear.
Available on November 24th from Random House,
Raymond Benson's written version of Sons of Liberty should be a nice
alternative to watching two green heads chatter back and forth for two
hours. Granted, this is from the esteemed author of "rock 'n' roll thriller" A Hard Day's Death, so it might not be a bad idea to tread with caution.
Reading the back of the book, I'd imagine non-gamers would have
absolutely no idea what it's about:
"In a labyrinthine superstructure in New York Harbor known as the Big Shell, enemies, allies, secret agents, and
double-dealers converge: Russian commandos, a blood-thirsty vampiric
assassin, a long-legged, leather-clad, rifle-bearing beauty named
Fortune, a deformed, finely-manicured bomber called Fatman, and a
mysterious Mister X. Somewhere in the maze, as well, is the president
himself - his biometrics coded to a bomb that can take out Manhattan,
his loyalties unknown."
Apparently in my multiple
playthroughs of Sons of Liberty, I missed the detail about Fatman being
"finely-manicured." Those hoping for new insane ramblings from the
Colonel Campbell A.I. should keep an eye on the retail bookshelves next
week when it releases on paperback for $14.