Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
Some video games are meant to be played by families. Some are about families. Here are some of the bloodlines that have persisted through franchise sequels and spinoffs.
Editor-in-chief Matt Miller went to the Wizards of the Coast headquarters to learn about how D&D’s upcoming books will embrace the Forgotten Realms, a classic setting you might recognize from Baldur’s Gate 3.
We interviewed the developers at Obsidian to learn everything we could about Grounded 2’s Game Preview period, including its new map, tools, rideable bugs, and more.
Donkey Kong and Pauline’s adventure is a showpiece for Nintendo’s new console, and it meets the incredibly high standard the developer has been setting for itself since the ‘80s.
When Eriksholm finally lays out all of its stealth puzzle pieces on the board two-thirds through the game, the entire experience sings, inviting playful and smart experimentation. I just wish I had access to all of these pieces sooner.
Jeff Cork and Kyle Hilliard (with the aid of judge Leo Vader) each made a restaurant in Dragon Quest Builders 2 to decide who was the better builder. We promise there is a very, very clear winner.
After being intrigued by the opening cutscene in a previous episode of Replay, we decided to return to Lament of Innocence to see what the PS2-era 3D Castlevania was like.
The expansion adds master-rank hunts, but how challenging can they be? We talked to the developers about their approach to difficulty during our cover trip.