Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
Alex, Marcus, Charles, and Kyle sit down to discuss the most recent cover story Grand Theft Auto VI, and what Rockstar is doing with its open world systems in the new one.
There are terrible bad games that you should avoid at all costs, mediocre bad games that disappear from your memory when they leave your field of view, and then there is the difficult-to-define good bad game.
We traveled to Chengdu, China, to check out Eclipse Glow Games’ debut game, Tides of Annihilation, and talk with the team about mixing Chinese action with the Legend of King Arthur.
Dune: Awakening succeeds in making players feel like everyone is out to get them, all while encouraging you to rise to the occasion and come out the other end stronger.
Nintendo's new kart racer challenges conventional thoughts about top and bottom, as I learned after taking Wario out on the track
for a few mind-bending races.
In a new game announced for Wii U, Nintendo's iconic plumber will team up with Peach, Luigi, and Toad – and transform himself into a cat with a new power-up.
In another E3 filled with super-serious assassins and elite military squads, it was nice to see Volition continue to embrace silliness with the next Saints Row entry.
Lead designer Mikkel Martin Pederson says that his favorite game, the PC
and PlayStation classic Heart of Darkness, is an influence on Max: The
Curse of Brotherhood.