Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
We spoke to Shannon Purser, best known as the actress behind Barb in Stranger Things, about her journey from the Upside Down to releasing music inspired by Silent Hill 2.
Twenty years after the release of this cult classic RPG, The Chinese Room is reviving the blood-sucking series from the grave. Learn about its open-world Seattle, fast-paced combat, and rocky development history.
What does it mean to be a “cozy” game? Contributor Jill Grodt speaks to cozy game developers from across the industry to learn their thoughts on the label and get to the bottom of why this non-genre is such a phenomenon.
Sword of the Sea moves at the pace of a magical swordsperson speeding across sand dunes on a floating blade at 170 miles per hour, and it never gives you a reason to look away.
While I wouldn’t wish the plight of And Roger's protagonist on my worst enemy, I would happily recommend this experience as another strong example of video games' strength as a storytelling medium
In Game Informer's final preview of Final Fantasy VII Rebirth before its launch later this month, Wesley and Brian dive into one of the game's open areas.
On the eve of Apex Legends’ fifth anniversary, Respawn Entertainment unveils exclusive future details and outlines what it takes to be a battle royale champion.
This week on All Things Nintendo, we catch up on the news and preview the upcoming remake of the well-liked Game Boy Advance puzzle platformer, Mario vs. Donkey Kong.
In today's NGT, hosts Wesley LeBlanc and Kyle Hilliard discuss Pepper Grinder, Kamaeru: A Frog Refuge, and Dystopika, three games getting demos for Steam Next Fest this month.
With Penny’s Big Breakaway, Evening Star aims to break away from the rules of tradition by embracing what made the 3D platformer genre’s beginning strange and explorative.