Capcom is in the midst of a Golden Age, and we spoke with producer Masachika Kawata about how the publisher / developer has managed this during an era of extreme industry volatility.
We traveled to Capcom’s Osaka offices to learn about the resurrection of its long-dormant Onimusha series and toured Kyoto to see the real-life inspiration behind the game’s “gorgeously eerie” dark fantasy action.
Combat is the best part of Beast of Reincarnation, courtesy of a satisfying combat system filled with experimentation and tense fun. If only the rest of Game Freak's venture into the action space matched it.
Summer Game Fest and all its neighboring showcases from Sony, Microsoft, Nintendo, and plenty of others have officially concluded! Here is our comprehensive list of all of our Summer2024 stories.
We catch up with the director of Elden Ring to learn why Bloodborne has a special place in his heart, and how it started From Software down the path to Elden Ring.