Little about Possessors' formula will surprise Metroidvania enthusiasts, but Heart Machine has nonetheless notched another entertaining single-player action game under its belt.
We went hands-on with Dragon Quest VII Reimagined in Square Enix’s Tokyo offices to learn about this inviting makeover, its design ethos, and why now is the time to remake this classic (again).
Little about Possessors' formula will surprise Metroidvania enthusiasts, but Heart Machine has nonetheless notched another entertaining single-player action game under its belt.
Ahead of Dragon Quest VII Reimagined’s launch next year, and to prepare your palette for our cover story on that game, we’ve put together a retrospective look at the mainline Dragon Quest series, as told partly by the man who started it all.
Though its modes are somewhat repetitive and it’s missing several high-profile pros at launch, TopSpin 2K25 serves up a compelling package for tennis fans.
We spoke with Shift Up about inspirations for Stellar Blade beyond Nier Automata (like the Bible and The Matrix), the approach to costumes and how they fit in the lore, and why having no minimaps in the game was a purposeful decision.
Though the combat, which falls between serviceable and irritating, threatened my enjoyment, I still found delight in the currents of Another Crab's Treasure.
I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
Hundred Heroes adheres a bit too closely to outdated design conventions, but the strength of its writing and characters makes up for its short-sightedness.