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How Is Capcom's RE Engine So Versatile?

We recently spoke with the Exoprimal development team and asked how Capcom's proprietary engine can make a game like Resident Evil 4 remake, Street Fighter 6, and Ghosts 'n Goblins Resurrection.
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In Beast Of Reincarnation, Parrying Helps Your Dog

After playing 90 minutes of Beast of Reincarnation, I am obsessed with dropping down on enemies from my own vines, eager to craft my build, hesitant about the story, and begrudgingly ready to face my most avoided skill: parrying.
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The Soul of Soulslike

How the Soulslike rose to prominence, evolved, and conquered the games industry, as told by those who make them.